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Automatic Writing by Jesus Christ
- Posted: 24.Oct.2006. a scan of the original automatic writing received by Jesus Christ though James Padgett on December 2, 1916. It contains the prayer that Jesus says is the only prayer necessary for the inflowing of God's Divine Love. AMEN
Blood Vomiting Game
- Posted: 23.Oct.2006. ![]() Jowa also played one of the most famous games in Go history known as the Blood Vomiting Game. Gennan Inseki, a former rival of Jowa, knowing that he could not defeat Jowa himself, persuaded Intetsu Akaboshi, a rapidly improving pupil of Gennan, to play against him. The match started with Akaboshi having the advantage, as he unleashed the taisha variation that was developed secretly in the Inoue house. However as the four day long game progressed, Jowa slowly clawed his way into the lead by playing three famous moves known as the Ghost Moves, the three moves were supposedly brought to Jowa by ghosts, allowing him to grind Intetsu's lead away. In the end, Jowa won, and as the stones were being cleared from the board, Akaboshi kneeled over the board and coughed up blood. Within a few weeks, he was dead. VIA
Visual Deception of the Go Board
- Posted: 19.Oct.2006. At first glance, the board may appear to be square, but it is not. The standard size is roughly 16 1/2 in. by 18 in. It is always slightly longer than it is wide, just enough to prevent perfect symmetry. Thus when a game is finished and the black and white stones almost cover the board, the round stones butt together, reflecting the nature of the game: two players use their respective stones to compete for territory on the surface of the board, staking out areas that they want to own, while the opponent tries to push and squeeze those areas in order to gain more territory for himself. The white stones invade a black-bordered area; the black stones creep in under the edge of a white-bordered area; and vice versa. Having jostled and poked and intruded, the stones at game's end touch one another's edges, illustrating the battles won and lost, forming a map of the contest of two minds. The Go board begins bare, like an empty canvas. The game begins to take form after 30 to 50 moves, when the board resembles an artist's pencil study prior to beginning a painting. When a game is finished, after 200 to 250 moves, the lines and groups of black and white form a record of two players' plans and ideas. One of the old names for Go translates as "hand conversation," and in fact a game is really a series of discussions and arguments about the choice of moves. VIA
Marcel Duchamp and Chess
- Posted: 18.Oct.2006. ![]() "I am still a victim of chess. It has all the beauty of art - and much more. It cannot be commercialized. Chess is much purer than art in its social position." - Marcel Duchamp
Go as an Art [The Crystalpunk Game]
- Posted: 18.Oct.2006. The artistic nature of Go is also revealed in the need for a perceptual ability that is more aesthetic than analytic. Being able to read out a sequence and to see a cut or an atari is an analytic perceptual skill essential to successful play. However, the ability to appreciate "good shape" or the proper placement for a reduction stone is even more important. Here, you cannot simply "read out" the answer: you must develop a sensitivity that is comparable to the artist's ability to position shapes in a painting or to choose words for a poem. No set of rules can be produced that will guarantee good results in such matters. VIA Go is to Western chess what philosophy is to double entry accounting. There are Oriental folk tales reminiscent of Rip Van Winkle in which people have been stopped by an old man [one of the Immortals], played a game of Go, and upon getting up from the board have found a hundred years have gone by. This purely mental aspect of the game is in its intellectual dynamic. These Chinese had seen it as encompassing the principles of nature and the universe and of human life, as the diversion of the immortals, a game of abundant spiritual powers. VIA
Brion Gysin and the Dream Machine [Plans Included]
- Posted: 18.Oct.2006. ![]() (Click for full size) "I have made a simple flicker machine. You look at it with your eyes shut and the flicker plays over your eyelids. Visions start with a kaleidoscope of colors on a plane in front of the eyes and gradually become more complex and beautiful, breaking like surf on a shore until whole patterns of color are pounding to get in. After awhile the visions were permanently behind my eyelids and I was in the middle of the whole scene with limitless patterns being generated around me. There was an almost unbearable feeling of spatial movement for a while but It was well worth getting through for I found that when it stopped I was high above the earth in a universal blaze of glory. Afterwards I found that my perception of the world around me had increased very notably. All conceptions of being dragged or tired had dropped away..." VIA
Ancient Voices
- Posted: 16.Oct.2006. In psychology, bicameralism is a controversial theory which argues that the human brain once assumed a state known as a bicameral mind in which cognitive functions are divided between one part of the brain which appears to be *speaking* and a second part which listens and obeys. A book I should find and read. Dennet argued that Jaynes asked the right questions (but provided the wrong answers). It is also very Yeatsian. Wikipedia_says Articles
Games and Language
- Posted: 11.Oct.2006. Some dreamed of a new alphabet, a new language of symbols through which they could formulate and exchange their new intellectual experiences. He invented for the Glass Bead Game the principles of a new language, a language of symbols and formulas, in which mathematics and music played an equal part, so that it became possible to combine astronomical and musical formulas, to reduce mathematics and music to a common denominator, as it were. These rules, the sign language and grammar of the Game, constitute a kind of highly developed secret language drawing upon several sciences and arts, but especially mathematics and music (and/or musicology), and capable of expressing and establishing interrelationships between the content and conclusions of nearly all scholarly disciplines. VIA
Thee Great Beast of Chess
- Posted: 10.Oct.2006. ![]() I was to find very shortly that the most innocent personal relations could be taken by filthy minds as the basis for their malicious imagination. The story of how this came about dominates my third year at the university, as will appear. It seems as if my destiny were preparing me for my appointed work by clearing inessential factors out of the way. My one serious worldly ambition had been to become the champion of the world at chess. ... I had been to St. Petersburg to learn Russian for the Diplomatic Service in the long vacation of 1897, and on my way back broke the journey in Berlin to attend the Chess Congress. But I had hardly entered the room where the masters were playing when I was seized with what may justly be described as a mystical experience. I seemed to be looking on at the tournament from outside myself. I saw the masters --- one, shabby, snuffy and blear-eyed; another, in badly fitting would-be respectable shoddy; a third, a mere parody of humanity, and so on for the rest. These were the people to whose ranks I was seeking admission. "There, but for the grace of God, goes Aleister Crowley," I exclaimed to myself with disgust, and there and then I registered a vow never to play another serious game of chess. I perceived with praeternatural lucidity that I had not alighted on this planet with the object of playing chess. VIA For more quotes on chess and magic see this
Henry Flynt
- Posted: 10.Oct.2006. ![]() (Click for full size) Henry Flynt was born in 1940 in Greensboro, NC. He is a philosopher, musician, anti-art activist and exhibited artist, whom unsympathetic reviewers often link to Fluxus. In 1960, with the first draft of "Philosophy Proper," he arrived at what he would later call cognitive nihilism, the basis of his contributions. The work proposed to refute analytic philosophy and logical positivism with their own means. In 1961, he coined the term concept art to refer to "an art of which the material is concepts, as the material of for ex. music is sound." Concept art's first appearance in a book was in An Anthology, ed. La Monte Young. In 1962, Flynt announced his anti-art position in connnection with "general acognitive culture," later "veramusement," finally "brend." Flynt's early texts achieved only scattered publication unitl they were collected in his book Blueprint for a Higher Civilization (Milan, 1975) . Flynt launched a unique critique of the fine arts as a phase of his critique of art. In February 1963, he picketed two museums and Lincoln Center with Tony Conrad and Jack Smith. In conjunction with his indictment of classical music as a Eurosupremacist objectivist ideology, he and George Maciunas picketed Stockhausen twice in 1964. VIA
How To make a Dadaist Poem -Tristan Tzara
- Posted: 10.Oct.2006. To make a dadaist poem
LIUBO
- Posted: 07.Oct.2006. ![]() (Click for full size) Liubo is one of the most mysterious game of the whole Human history. Liubo is a ancient Chinese board-game whose rules are forgotten. However, since three decades, several studies have been done, backed by several archaeological findings. The name Liubo comes from Chinese (liu = six, bo = sticks). This game was played in ancient China, at least since the Zhanguo (The Warring States) era (4th c. BC) and maybe much earlier (7th c. BC) as it is evoked in Confucius' Analects (Book XVII, 22): "It is difficult for a man who always has a full stomach to put his mind to some use. Are there not players of liubo and weiqi? Even playing these games is better than being idle." VIA
Coleridge and the invention of the word 'science'
- Posted: 05.Oct.2006. Qouted from a blogger currently writing a book about E.coli: "It was in that year that William Whewell, a British philosopher, geologist, and all-around bright bulb, coined the word scientist. His mentor, the poet Samuel Coleridge, thought the English language needed a term for someone who studied the natural world but who did not inhabit the lofty heights of philosophy (like Coleridge)." VIA
Some years ago I put a question to CONTROL
- Posted: 04.Oct.2006. William Burroughs in the Retreat Diaries. “Some years ago I put a question to CONTROL, a mysterious computer in London which purports to be from Venus and will answer any question.
Celtic Board games or Wooden Wisdom
- Posted: 03.Oct.2006. ![]() ...there are odd tantalizing references to the game in many old tales recorded by Medieval scribes. Often, and increasingly in later versions of tales, the game is called 'chess', a lazy translation but one which nevertheless probably tells us something about the broad nature of the game (i.e. that it relied on pure tactics rather than luck, as in Ludo, Backgammon and related ancient race games). Often enough, though, it is given its true title: Fidchell in Irish and Gwyddbwyll in Welsh. The literal translation of which is generally accepted to be 'Wooden Wisdom'. VIA
Robert Graves and the Tree Alphabet
- Posted: 02.Oct.2006. ![]() (Click for full size) Re-reading Robert Graves's masterpiece of speculative poetic thoery, or as he called it, a historical grammar of poetic myth. I am talking of The White Goddess. It is a hodgepodge (but a sublime one!) of mythology, history, magic lore, poetic inspiration and a whisk of insanity. What fascinates me most is Graves' claim to be able to retrace a literary tradition going back to the stone age. There are many angles from which to read this book, the wicca-one is just a popular (and a stupid) one. Here is some excerpts relating to his theories about the bardic/druidic alphabet and the trees. Here is the Wikipedia_entry
The Origin of Language and a Lot of Water
- Posted: 28.Sep.2006. ![]() (Click for full size) In common with the mythology of many other civilisations and cultures which tell of a Great Flood, certain Native American tribes tell of a deluge which came over the Earth. After the water subsides, various explanations are given for the new diversity in speech. VIA eski!
Jonathan Swift’s Writing Machine
- Posted: 26.Sep.2006. ![]() (Click for full size) The first professor I saw was in a very large room, with forty pupils about him. After salutation, observing me to look earnestly upon a frame, which took up the greatest part of both the length and breadth of the room, he said perhaps I might wonder to see him employed in a project for improving speculative knowledge by practical and mechanical operations.
most of the World, animal, vegetable and mineral, is laid waste in the process
- Posted: 26.Sep.2006. ![]() Kekulé dreams the Great Serpent holding its own tail in its mouth, the dreaming Serpent which surrounds the World. But the meanness, the cynicism with which this dream is to be used. The Serpent that announces, "The World is a closed thing, cyclical, resonant, eternally-returning," is to be delivered into a system whose only aim is to violate the Cycle. Taking and not giving back, demanding that and keep on increasing with time, the System removing from the rest of the World these vast quantities of energy to keep its own tiny desperate fraction showing a profit: and not only most of humanity — most of the World, animal, vegetable and mineral, is laid waste in the process. The System may or may not understand that it's only buying time. And that time is an artificial resource to begin with, of no value to anyone or anything but the System, which sooner or later must crash to its death, when its addiction to energy has become more than the rest of the World can supply, dragging with it innocent souls all along the chain of life. Thomas Pynchon. Gravity's Rainbow. VIA
Rock-Scissors-Paper as a Model for E. coli
- Posted: 22.Sep.2006. A growing colony of bacteria faces fierce competition for space and resources. To keep the lead, Escheria coli produces a toxin to efficiently reduce the number of competitors. Concurrently, the bacteria obviously have to produce an antidote that makes them immune themselves. After some time the vicious toxic strain may have eliminated all competitors and this renders the toxin production utterly useless. Consequentially, a mutant strain that only produces the antidote but not the toxin saves energy that can be dedicated to reproduction and hence it will eventually replace the toxic strain. But now that no toxins are around, the production of the antidote becomes equally useless and another mutant strain can take over that dedicates all ressources to reproduction. This leads to a population bacteria that is again vulnerable to toxins and the cycle may repeat itself endlessly: Rock beats Scissors beats Paper beats Rock... Actually this is not exactly what occurs in nature. For bacteria in solution, the amplitude of the frequency oscillations of the three types keeps increasing such that eventually one bacterial strain dies out and another follows shut. However, in spatially extended settings, this Rock-Scissors-Paper-type dominance can lead to traveling waves and was suggested to promote biodiversity VIA
Board-games and divination as formal models
- Posted: 21.Sep.2006. "The amazing parallelism which exists between divination and board-games cannot be found between board-games and most other items of culture. Both material divination systems, and board-games, are formal systems, which can be fairly abstractly defined in terms of constituent elements and rules relatively impervious to individual alteration. Both consist in a drastic modelling of reality, to the effect that the world of everyday experience is very highly condensed, in space and in time, in the game and the divination rite. The unit of both types of events is the session, rarely extending beyond a few hours, and tied not only to the restricted space where the apparatus (e.g. a game-board, a divining board or set of tablets) is used but, more importantly, to the narrowly defined spatial configuration of the apparatus itself. Yet both the board-game and the divination rite may refer to real-life situations the size of a battle field, a country, a kingdom or the world, and extending over much greater expanses of time (a day, a week, a year, a reign, a generation, a century, or much more) than the duration of the session. In ways which create ample room for the display of cosmological and mythical elements, divination and board-games constitute a manageable miniature version of the world, where space is transformed space: bounded, restricted, parcelled up, thoroughly regulated; and where time is no longer the computer scientist’s ‘real time’ — as is clearest when divination makes pronouncements about the past and the future. Utterly magical, board-games and divination systems are space-shrinking time-machines." Wim van Binsbergen VIA
The hand-in-Hand Evolution of Divination and Games in China
- Posted: 21.Sep.2006. (Click for full size) Found in an online chapter of Joseph Needham's History of China
Spiro-Fibonacci Patterns
- Posted: 21.Sep.2006. ![]() On the never-ending topic of PatternsRecognised. Patterns inside patterns. One of the most striking features of the Fibonacci sequence is that the gaps between the terms give the sequence itself.
Cosmological Origins of Go
- Posted: 18.Sep.2006. ![]() Perhaps the most seductive theory about the origin of go is that it was based on ancient astronomical theories. These ideas probably originated with the star-worshiping Tang dynasty (ca. 700), which coincides with the time that go was introduced into Japan. They were eventually codified in The Classic of Go (published in China around 1050). Below is the first paragraph of this work. "Generally speaking, when counting all things, one begins with the number one. There are, on the go board, 360 intersections plus one. The number one is supreme and gives rise to the other numbers because it occupies the ultimate position and governs the four quarters. 360 represents the number of days in the lunar year. The division of the go board into four quarters symbolizes the four seasons. The seventy-two points on the circumference represents the weeks of the calendar. The balance of yin and yang is the model for the equal division of the 360 stones into black and white." This paradigm was further popularized in Japan by the playwright Chikamatsu Monzaemon in his play The Battles of Coxinga where he expands on these analogies by comparing the center point to the Polar star. Furthermore, the nine points on the go board, called "star points," were compared to the seven planets plus the sun and the moon. VIA
Thoughts on The Origin of Chess
- Posted: 18.Sep.2006. The game of chess (as we know it) has been associated throughout its development with astronomical symbolism, and this was more overt in related games now long obsolete. The battle element of chess seems to have developed from a technique of divination in which it was desired to ascertain the balance of ever-contending Yin and Yang forces in the universe. According to the Chinese literature this "image-chess" (hsiang chhi) was developed during the reign of the Emperor Wu of the Northern Chou dynasty (+561 to +578), and the date of the first treatise on the subject is definitely named as +569. The preface of this by Wang Pao still exists. It appears that the pieces on the board in this divination technique represented the sun, moon, planets, stars, constellations, etc. The suggestion is that this "game" passed to +7th-century India, where it generated the recreational game conceived in terms of battling human armies. Joseph Needham, 1962 VIA
Digital Interfaces for the Exploration of Genetic Networks
- Posted: 14.Sep.2006. ![]() (Click for full size) The E. coli [that humble soul in your intestines] is the favorite pet of those merging biology, genetics and an information-overload fetish. Santiago Ortiz emailed some images of work done in visualising the genetic network of the E.coli, presumably because he is involved with it. Have a Look at the site ![]() ![]() ![]() ![]()
The chessboard is the world, the pieces are the phenomena of the universe, the rules of the game are what we call the laws of Nature.
- Posted: 12.Sep.2006. "Yet it is a very plain elementary truth, that the life, the fortune, and the happiness of every one of us, and, more or less, of those who are connected with us, do depend upon our knowing something of the rules of a game infinitely more difficult and complicated than chess. It is a game which has been played for untold ages, every man and woman of us being one of the two players in a game of his or her own. The chessboard is the world, the pieces are the phenomena of the universe, the rules of the game are what we call the laws of Nature. The player on the other side is hidden from us. We know that his play is always fair, just, and patient. But also we know, to our cost, that he never overlooks a mistake, or makes the smallest allowance for ignorance. To the man who plays well, the highest stakes are paid, with that sort of overflowing generosity with which the strong shows delight in strength. And one who plays ill is checkmated—without haste, but without remorse." T.H. Huxley VIA
Old Soviet Images of Venus revamped
- Posted: 12.Sep.2006. ![]() (Click for full size) The biggest task was first taking multiple transmissions—live and from tape—then merging them to produce one very clean master copy of each of four spacecraft cameras. Venera-13 and 14 each had two cameras. A new camera calibration function was calculated. That conversion teased out a lot of the very dark and very light regions caught by Venera cameras, Mitchell said, detail not brought out in the original Russian photo reduction work. Surprisingly, in the case of Venera-13, distant hills hazily seen were clearly revealed. VIA
Jean Cocteau
- Posted: 11.Sep.2006. ![]() Jetlagged and wide awake at night reread the notes on Opium of Jean Cocteau. The drawings that come with it are excellent.
Calvino on the Cybernetic Machine for Writing
- Posted: 10.Sep.2006. "The true literature machine will be one that itself feels the need to produce disorder, as a reaction against its preceding production of order: a machine that will produce avant-garde work to free its circuits when they are choked by too long a production of classicism: a machine. In fact, given that developments in cybernetics lean toward machines capable of learning, of changing their own program, of developing their own sensibilities and their own needs, nothing prevents us from foreseeing a literature machine that at a certain point feels unsatisfied with its own traditionalism and starts to propose new ways of writing, turing its own code completely upside down." Italo Calvino in Cybernetics and the Ghost
Blogimpsest Nominated
- Posted: 26.Aug.2006. The Blog/Blogimpsest has been nominated for a net-art prize. Yes I am as flabbergasted as you are! The results will be announced on 12th of September. All nominees are offered the possibility to explain some perhaps rather more obscure aspects of their project. Here is what I wrote them. In Dutch. Aan de jury, Wel Wel Wel, de blogimpsest is genomineerd voor een prijs. Een onverwachte eer voor een project dat in mijn eigen ogen niet meer is dan een fantasticor (om een term van Thomas de Quincey te gebruiken) en in de ogen van anderen waarschijnlijk weinig meer dan een onbegrijpelijke curiositeit. Een systeem met een eigen, gelimiteerd, geheugen dat wanneer eenmaal vol geraakt, zelf gaat publiceren als symptoom van het herschikken van het geheugen om plaats te kunnen bieden voor nieuwe stukken tekst van mij, maar dat niet kan zonder wat zich al in het geheugen bevindt te corrumperen. Vandaar dat het geheugen een palimpsest is. Deze zelf-reinigende functie, dit dromen van het systeem als reconstructie van het geheugen, is op het moment nog niet in werking is getreden. Uit testen (hoewel nooit met 'echte' input) weet ik ongeveer wat te verwachten van de output van de blogject en de mate van verval van de tekst opgeslagen in het palimpsest en eerlijk gezegd betwijfel ik de relevantie ervan voor anderen. De blogimpsest is een publiek experiment alleen omdat, als de blogger de weegschaal is en de blog de wijzer, het oog van het publiek het gewicht is dat als een aambeeld rust op de blogger en deze aanspoort tot literaire obesitas. Noem het een vorm van zelf-discipline, met de argeloze lezer als presse-papier. Waarom die behoefte aan zelf-discipline? Omdat ik bezig ben met het schrijven van de verzamelde filosofieën van Crystalpunk: de traktaten van een zelfverzonnen beweging die pretendeert te bestaan om, zoals het manifest proclameerde, te leren hoe in een grandioze beweging zowel computers, geest en materie te programmeren tot het vertonen van nooit vertoond gedrag. Later pas beseften we wat dit werkelijk impliceert: Crystalpunk heeft als doel om leven te creëren uit niet-leven. Maar waar het monster van Dr. Frankenstein wraak neemt op zijn maker, hopen wij dat onze 'little minds' met ons sympathiseren in plaats van ons opeten; we hopen op een Stockholm syndroom voor zombies. Crystalpunk is zowel poging als middel om de graad van vrijheid die we hebben om de wereld te begrijpen centigraad voor centigraad te vergroten. In dit opzicht is de voornaamste prestatie van de blogimpsest dat het de vrijheid probeert te vinden om het meest fundamentele aspect van hardware, de structuur en werking van het geheugen, naast zich neer te leggen en daar een eigen geheugen structuur tegenover plaatst. Het zojuist genoemde en nog te schrijven boek, zal de aard en oorsprong van deze 'little minds' beschrijven. De blogimpsest ondertussen is zowel een aanzet tot zo'n little mind als een manier om het schrijven van dat boek te ondersteunen door het systeem het geheugen te laten herordenen, en mij de vrijheid te geven nieuwe associaties en onverwachte, latent aanwezige, ideeën te vinden in deze permutaties gevormd uit eigen materiaal. Wilfried Hou Je Bek
The Socialfiction Zoo has a New Specie
- Posted: 25.Aug.2006. C. elegans The unintended, and often unspoken, outcome of this Nobel Prize winning science was that researchers began to view C. elegans as a "programmed, hard-wired organism".... Now, instead of asking what can a worm learn? it might be better to ask what cannot a worm learn? VIA The plasticity in C. elegans thermotaxis is apt. When a worm experiences prosperity (abundant food) at a given temperature, it acquires a preference for this temperature over others. When the temperature is held steady and food is removed, this preference degrades with time and is replaced by a temperature-independent searching mode of locomotion. When food remains abundant and temperature is changed, the result is a gradual shift in thermal preference toward the new growth temperature. VIA
Ezra Pound on Form
- Posted: 25.Aug.2006. I think there is a 'fluid' as well as a 'solid' content, that some poems may have form as a tree has form, some as water poured into a vase. That most symmetrical forms have certain uses. That a vast number of subjects cannot be precisely, and therefore not properly rendered in symmetrical forms. Ezra Pound VIA
The Crystalpunk Flag
- Posted: 24.Aug.2006. ![]() (Click for full size) E.coli contour on a random field. What else
Dipping in Descartes
- Posted: 17.Aug.2006. Seeveral years have now elapsed since I first became aware that I had accepted, even from my youth, many false opinions for true, and that consequently what I afterward based on such principles was highly doubtful; and from that time I was convinced of the necessity of undertaking once in my life to rid myself of all the opinions I had adopted, and of commencing anew the work of building from the foundation, if I desired to establish a firm and abiding superstructure in the sciences. But as this enterprise appeared to me to be one of great magnitude, I waited until I had attained an age so mature as to leave me no hope that at any stage of life more advanced I should be better able to execute my design. On this account, I have delayed so long that I should henceforth consider I was doing wrong were I still to consume in deliberation any of the time that now remains for action. To-day, then, since I have opportunely freed my mind from all cares and am happily disturbed by no passions], and since I am in the secure possession of leisure in a peaceable retirement, I will at length apply myself earnestly and freely to the general overthrow of all my former opinions. VIA
The Power to Make Mistakes
- Posted: 14.Aug.2006. This is one of the criteria of life as we commonly think of it. If oxygen could go wrong and mistake some other gas for hydrogen and thus learn not to mistake it anymore, we should say oxygen was alive. The older life is, the more unerring it becomes in respect of things about which it is conversant-the more like, in fact, it becomes to such a thing as the force of gravity, both as regards unerringness and unconsciousness. Is life such a force as gravity in process of formation, and was gravity once-or rather, were things once liable to make mistakes on such a subject as gravity? If any one will tell me what life is I will tell him whether the inorganic is alive or not. William Butler
Virtual Hole By Tao G. Vrhovec Sambolec
- Posted: 13.Aug.2006. ![]() (Click for full size) Tao was a participant of the Crystalpunk Workshop for Soft Architecture. Him finishing his proposed Virtual Hole in the Roof project during the workshop was made impossible after the key-parts were stolen from the hands of an Amsterdam mail-person. Months later he did pull it off and this are the Pictures. Here is what Tao himself has to say about it: VIRTUAL HOLE By employing digital technology, a virtual hole is created in the roof, through which the rain is allowed to fall through. The installation also allows the visitor him/herself to create rain inside the building, by dripping water drops on rain sensor, installed in the middle of the installation. Virtual Hole is addressing dynamic duality of protection and exposing in a playful, naive and totally unpractical, absurd way. By doing so, it aims to create a short circuit in reasoning and therefore give space to more poetic interpretation of this ongoing duality."
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